In this lesson plan the students are encouraged to gamify their own content or even better use gamification as an effective way to communicate their message and/or even lead the players to certain answers or data and guide behaviours. Using a free online tool (kahoot.it) they research a topic, focus on the main points to be carried forward, ask great questions and come up with wrong answers as well as the right ones in order either to enforce learning or develop critical thinking or convey messages
The lesson can be found here.
The lesson can be found here.